By registering for this Tournament, players acknowledge that they have read, understand, and agree to abide by all of the rules.
Any form of cheating, abusing tournament mechanics, or unsportsmanlike behavior may result in a forfeit of a Match or forfeit of the entire tournament. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. In addition, breaking any rule may result in a match point deduction, forfeit of a Match, Verbal Warning or Ban from BOSS/IGC.
The rules are subject to change at any time, so check them often.
The Tournament size/rounds are subject to change based on the number of total players registered at the end of the registration period.
No changes are able to be made to any Tournament rosters (players or player name) after registration has been completed. In general, players cannot change their Name after the registration ends. Rarely, a change will be permitted, but this is on a case-by-case basis. If there is an issue that requires a Name to be changed and it is after registration ends, the player will need contact the head judge to review the request and decide whether or not to allow the change.
All participants must be legal residents of the United States.
Users must utilize their own unique ‘gloving name’ for competing on tournament play. This unique username must have been registered on Gloving.com personally by you the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the event and or receive any prizes.
There is a ZERO TOLERANCE for fighting or intoxication.
- IGC will feature up to 5 rounds of 1 on 1 heads up play (Swiss Style Tournament) followed by a series of playoff matches determined by a Top-32 Single Elimination bracket.
- Tournament play will consist of a maximum of 300 competitors.
- Both competitors are to arrive promptly to their gloving station before the match starts to check in with your judge and opponent.
- After the deliberation (coin flip or rock-paper-scissors) of who will go first, both players should sit down with the judge to signal to the Head Judge that they are ready. Any judges standing will be a signal that there is a problem.
- It is your responsibility to make sure that you are going against the correct player. Failure to compete with your assigned opponent may lead to a disqualification of the round.
- It is solely up to the player to prepare for his or her match. If there are any problems with malfunctioning lights, there will be point deductions. There is a short time between the moment the player's light turns off for them to adapt their style or turn their lights back on before they loose points.
- There are no maximum amount of lights the player can use as long as there are GLOVE LIGHTS (inside gloves)
- Glove Sets/batteries/gloves/diffusers can be switched out between rounds.
- No other props other than Glove Lights and your own self.
- Point deductions stated below
- Each tournament play round will feature 2 flights of play, and 1-2 featured matches. Each round will be of a different musical genre and last 90 seconds. There will be one judge per match during tournament play. For playoffs, all matches will be judged by a panel of 3 judges with averaged scores to determine the victor.
- Match parings will be posted shortly after each round.
- There are no draws or ties, the head judge will make the final decision in all matters.
- If a player is late to their match or holding up the tournament, a point deduction will occur, or a disqualification from the match.
- For any allegations of cheating or any violation of IGC Tournament Rules, you MUST contact the Head Judge immediately.
- The Top 32 Playoff matches are for the top 32 seeded players after the normal 5 rounds of competition pool play.
- All Top 32 matches will be deliberated by a panel of 3-7 judges. All final scores will be tallied and the average of those scores will be the final score for the player.
- In the final match, both players will be alerted of what song 10 minutes prior to the finals start. They will both perform to the same song.
Judges at IGC (International Gloving Championship) are to be neutral arbiters and enforcers of policy and rules. Judges do not intervene in matches unless a rules violation occurs, they believe a rules violation may have occurred, a player has a concern or question, or to prevent a situation from escalating. Judges do not stop play errors from occurring, but deal with errors that have occurred, penalize those who violate rules or policy, and promote fair play and sporting conduct by example and diplomacy. Judges may intervene to prevent or preempt errors occurring outside a match.
All players are treated equally. Knowledge of a player’s history does not influence the recognition of an infraction or the application of penalties, though it may affect the manner of an investigation.
Judging Criteria: All players will be judged on the same 5 categories. When all 5 categories are added up, this gives each player to score a maximum total of 40 points per match. The categories are explained here:
- Anytime a glover repeats a technique of a 6 count or higher (-1)
- Lights Turning off during show (Only -1 point if light is off due to glover issues like failing to change modes, or taking too long to change modes.) If a glover is having an issue with their light, let the judge know, and they will provide a short grace period to fix the light. If it is not fixable, glover’s must continue and adapt their show accordingly.
- Starting Late/Ending early (If a glover takes more than 5 seconds to start, or ends before the 5 second countdown they will lose 1 point.)
- On a scale from 1-5, judges are to grade the musicality of the glover throughout the show (how well did they pay attention to the mood tempo and beat, and apply that to their show?)
- Players can earn 3 additional points for “hitting the drop”
T he last two points of musicality are earned by “telling a story”
- Telling a story: Does the glover have “flow” as tied to the song? Did they use the song to their advantage (+2) or did they just throw a bunch of moves together? (-2)
- Judges are to grade the tricks used by the glover on a difficulty scale from 0-5 AFTER the match. (How many glovers do you think can do those tricks? the lower you think, the higher their score!)
- Judges are to grade the cleanliness of the glover on a scale of 0-5 AFTER the match. (how clean were their moves and transitions?)
- Judges are to grade the CONCEPT variety of the glover on a scale from 0-5 AFTER the match. (How many concepts did they go through in their show?)
- Repetition: -1 Point (per repetition)
- Missing Drop: -4 Points (Musicality)
- Lights turning off during match: -1 Point (Cleanliness)
- Hitting another player: -1 Point (Cleanliness – *Judges discretion for more extreme occasion)
- Breaking any of the Tournament Rules: Disqualification from match
- Late to Match/Delaying Match: (Entire flight warning, -3 Point deduction, match disqualification)
- Unused time during match (If player starts late or ends early): -1 Point (Musicality* Up to judges discretion to increase points depending on time lost during the match)
- Each player has the right at the beginning of their match to change their judge without giving any reason. Simply go find the head judge before the match starts, tell them your square and say you want a different judge.
- Judges are to introduce themselves (if the glover does not already know them)
- Judges are to remain objective and polite to both glovers
- Judges are not allowed to disclose any match results at any point. If a glover ever has an issue, they should always go see the head judge IMMEDIATELY so they can resolve the issue.
- Each round is 1:30 long.
- Each song contains one major “drop.”
- All songs in each round will be constant. (If your opponent gets a house song, so will you.)
- After the swiss rounds, tournament is cut to top 16 glovers.
- Each glover is given 1:30 to perform a show in front of a panel
- Each panel contains 5-7 highly qualified judges.
- Lowest and highest score are dropped, leaving the middle scores to be averaged.
- Top 4 average scores move to top 4 bracket
- Semi finals and finals matches are 2 min. long each judged by a panel (lowest and highest score dropped, rest are averaged to generate final score.)
When a BOSS round is “remixed” there are an additional 2 points “up for grabs”
- Each glover may earn up to two (2) points extra (total not exceeding 40 points) for applying a certain concept (will be named at the start of the round) into their show.
- The two (2) points are shared, meaning each glover may earn one (1) point, or one glover earns two (2) points while the other earns none.
- Glovers are to INTEGRATE the concept into their show
- Glovers can not earn points by giving a show only involving that concept. (to earn the points glovers would to between ⅓ and ½ of their show involving the “remixed” concept.